• src/doors/syncscumm/door/syncscumm.cpp

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Saturday, July 18, 2026 03:02:49
    https://gitlab.synchro.net/main/sbbs/-/commit/ac8f5c4ae47a26463806661d
    Modified Files:
    src/doors/syncscumm/door/syncscumm.cpp
    Log Message:
    syncscumm: deliver mouse events to ScummVM

    Drain the session's input FIFO in pollEvent(): motion becomes
    EVENT_MOUSEMOVE (and warpMouse() so the existing compositor draws the
    cursor there), buttons become L/M/R button events, wheel notches become EVENT_WHEELUP/DOWN. Beneath a Steel Sky is now mouse-playable -- click to
    walk and to drive the verb/inventory interface. Keyboard follows.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Saturday, July 18, 2026 03:02:49
    https://gitlab.synchro.net/main/sbbs/-/commit/95b64092fc4857364a412249
    Modified Files:
    src/doors/syncscumm/door/syncscumm.cpp
    Log Message:
    syncscumm: deliver keyboard events to ScummVM

    Translate the queued key codes into Common::KeyState -- arrows, F1-F9, Enter/Esc/Backspace/Tab/Home/End/PageUp-Dn/Insert/Delete and printable
    ASCII, with Ctrl/Alt/Shift modifiers -- and emit EVENT_KEYDOWN/KEYUP.
    The Global Main Menu (save/load/quit/options), cutscene skips and
    save-name entry are now reachable, completing M3 input.

    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net